HONG KONG (Reuters) - Chinese gaming and social media giant Tencent Holdings Ltd said second-quarter net profit rose 37%, beating market estimates, on higher demand for its video games as coronavirus put a dent in other entertainment options.
Revenue from online games, which accounts for one-third of total sales, jumped 40% in the quarter, primarily driven by smart phone games including Peacekeeper Elite and Honour of Kings.
That offset a continued decline in desktop games.
Already a subscriber? Log in.
Win a prize this Mother's Day by subscribing to our annual plan now! T&C applies.
Cancel anytime. No ads. Auto-renewal. Unlimited access to the web and app. Personalised features. Members rewards.
Follow us on our official WhatsApp channel for breaking news alerts and key updates!