Recent and archived articles by Stefanie Fogel
Now that 2018 is ending, Twitter is sharing some of the topics that got people talking this year, including the most-tweeted videogames in the US.
Microsoft’s gaming revenue exceeded US$10bil (RM41,51bil) in fiscal 2018 (which ended June 30), and Xbox Live had more than 57 million monthly active users, the company said during an annual shareholders meeting on Nov 28.
Google recently removed 13 driving-themed games from the Play store because they contained malware. They were downloaded more than 560,000 times, according to ESET malware researcher Lukas Stefanko.
Critically-acclaimed indie farming simulator/role-playing game Stardew Valley is having a great first month on mobile. It’s grossed US$1mil (RM4.18mil) after only three weeks on iOS, according to market intelligence company Sensor Tower.
Epic Games is working to enable controller support on the iOS and Android versions of its hugely popular battle royale game Fortnite.
A new study highlighting the changing demographics of gamers over the last decade confirms something many of us already knew – videogames are now mainstream and there’s no one-size-fits-all approach to describing the gaming community.
Epic Games’ hugely popular free-to-play battle royale game Fortnite is launching on Android soon, but when it does it might not be on available on Google Play.
Virtual reality headset shipments are up thanks to Oculus Go, but VR fever in general is cooling, according to market intelligence company SuperData.
Bethesda’s upcoming online role-playing game Fallout 76 will hold a closed beta in October, according to a post on the Bethesda.net forum.
Mobile games spending grew 19% in the first half of 2018 to an estimated US$26.6bil (RM107.88bil) worldwide, according to market intelligence company Sensor Tower.