Universities keen to train video game makers as market grows


Japanese universities are stepping up their efforts to train video game creators.

With the domestic game market valued at more than ¥2 trillion (RM83.7bil), there is a need for talent from a diverse range of fields, including programmers, specialists in visual effects and music, and producers who can lead overseas expansion.

Related university majors and courses are expected to attract students, as creating video games is one of the most popular jobs among them.

In July, Tokyo University of the Arts announced that it would establish the Games and Inter­ac­tive Arts Department under its Graduate School of Film and New Media in April 2026 and offer a Master’s programme. The university considers video games a “new, integrated art form of the modern era”.

Digital technologies related to game visuals, musical expression and programming, among other skills, will be studied in the programme, which will have an enrolment capacity of 20.

According to Mitsuko Okamoto, professor of anime and game planning and production, understanding the bone structure of a human body is essential when designing and animating characters, just like sketching, for ins­tance.

“The more advanced games become, the more essential it is to have an artistic foundation,” Oka­moto said at a press conference.

Katsuhiko Hibino, president of the university, said, “At this ­crucial moment, when Japanese video games need to be promoted glo­bally, it is important to conduct research on games from a perspective unique to the university.”

In the 1980s, when the Famicom family computer video game ­console went on sale, game ­creators were primarily prog­ramming engineers.

As game consoles became more advanced, a division of labour appeared, including dedicated personnel to create elaborate computer graphics, produce background music and sound effects, and develop ideas.

In and after the 2000s, the market expanded with the growing popularity of online video games.

Intellectual property strategies related to film adaptation and production of character mer­chandise, for instance, have also gained importance.

“Large-scale video games cannot be made by engineers alone,” said a representative of Famitsu Group, which publishes a gaming magazine. “To keep pace with the intensifying competition in this area from countries like China and South Korea, we need talen­ted people capable of working effectively in a team.”

The size of the domestic market was ¥2.5855 trillion in 2024, almost double the value from a decade ago, according to the Famitsu Game Hakusho 2025, a yearbook on the video game industry. Outside of Japan, the global gaming market grew to ¥31 trillion, with East Asian countries, including China and South Korea, accounting for the largest share at 44.1%.

According to the government’s New Cool Japan Strategy compiled in June 2024, Japanese video games and other content are regarded as one of the nation’s core industries. The overseas market for Japanese content is ¥5.8 trillion, exceeding the ¥5.5 trillion export value of semiconductors.

Game creator is now the most popular career choice among elementary and junior high school boys, according to a survey ­conducted last year by the Tokyo-based Computer Entertainment Supplier’s Association, which was formed by video game production companies and others.

The survey asked 3,689 ele­mentary to high school students nationwide which jobs they wan­ted to have in the future.

Osaka Electro-Communication University, aiming to train video game creators, established the Digital Game Department in 2003 and the Tokyo Polytechnic Uni­ver­sity Game Department in 2010. Many other universities also offer majors or courses focused on video game studies. — The Japan News/ANN

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