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These should be heady times for Fortnite, the battle-royale shooting game that’s set the video-game industry reeling since its release two years ago.
Revenue from eSports events in Germany have surged in the past year, generated by the sales of tickets, media rights and sponsorship deals in the new global phenomenon of electronic sports gaming.
Connected devices are challenging consoles at the world's largest online gaming fair, as hundreds of thousands of fans jostle to see top e-sports stars in action and give feedback that can decide whether a new release is a hit or a flop.
The Brute is here to stay, says Fortnite's makers.
Last October, software developers at Riot Games in Santa Monica fielded an unusual request.
Two weeks ago, Epic Games Inc held its first-ever Fortnite World Cup, a three-day videogame competition extravaganza that had – at one point – 2.3 million viewers from around the globe.
The Pennsylvania teen who won US$3mil as the first Fortnite World Cup solo champion had armed police show up at his house.
Cameras flashed and fans screamed, as Liu Mou stepped into the spotlight on a sweltering summer evening.
Trump on Aug 5 tied mass shootings that left 31 dead in two US cities over the weekend to hate, violent videogames and mental illness. But with 255 mass shooting events counted so far this year in the United States, according to the Gun Violence Archive, analysts say those factors don't explain all the violence.
Canadian TV presenter and producer Geoff Keighley is now steering an Opening Night Live show for the world's biggest video games expo, Gamescom.