In Warhammer Quest, you and your fellow gamers control a Dwarf Ironbreaker, Elven Waywatcher, Human Warrior Priest and Human Bright Wizard. Each character can take a number of actions, with the catch being that you generally get to use one, each turn. Unless they’re special ones which can be used again in the same turn, you have to wait for the next turn before you get to go at the same action(s) again.
The game system is different enough, though some will call out its similarity to FFG’s own Lord of the Rings LCG (Living Card Game). The game is not easy, judging by how tough it took us to beat the levels. Death comes often, for less-prepared adventurers.