LOS ANGELES: When Fallout 76 launched in November 2018, it didn't quite hit its target.
The first online-only entry in the long-running post-apocalyptic series suffered from a number of technical issues in its early days, and fans weren't receptive to some of its core mechanics. The lack of NPCs, instead of encouraging players to interact with each other, just made the world feel empty. The campaign lacked the gravity of previous games' stories. Overall, it didn't deliver on its promises or its potential.
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